Four Job Fiesta has begun, and I get Blue Mage for my first job. At least I can equip (and therefore, break) rods, which should help later. After I get my job crystal, I’m greeted with what I can only describe as superhero costumes.

(Incidentally, I find the sprites in the iOS version to be vaguely irritating in a way that I can’t quite put my finger on.) I pick up Goblin Punch and Aero (after a couple of close calls) in the Wind Shrine and then backtrack to the Pirates’ Hideout to get Vampire. Goblin Punch essentially replaces my Attack command for the first few hours of the game and Vampire allows me to save money on Potions.
I must have been the same level as Karlabos, because Goblin Punch hit for about 260 damage, three-shotting him. After that comes the first major test, the Ship’s Graveyard, and since I forgot to look at what was coming up, I’ve got 2 Potions and a long dungeon full of monsters that I can’t use Vampire on. Maybe I should, like, prepare or something, I don’t know. Luckily, I can two-shot each enemy group using Aero, and as long as I select targets fast enough (which isn’t easy, even on an iPhone 6 Plus), I manage to keep my team relatively healthy.

Siren hurts me bad, especially because I’ve only got Aero and not enough Antidotes. Fortunately, Faris manages to live long enough to kill her with Aero. (By the way, Vampire didn’t work on Siren, even when she was “normal”. iOS bug or did I just forget that part?)
I pick up the Ice Rod in Carwen, but I’m going to wait until I get my other jobs before I decide where I need to use it. The North Mountain is fairly uneventful, although trying to maneuver around the poisonous flowers is kind of dicey with a virtual joystick. I get Flash from a Headstone, using up a precious Ether in the process, which pretty much trivializes Magissa and Forza.
On the next episode of Steve & The Vaguely Irritating Superheroes, I climb up Walse Tower and get my second job. Stay tuned!