Fiesta Update #4, #5, and #6: The Procrastination Edition

When we last left our team, we had just slain Archeoavis, failed to save either the fourth crystal or King Tycoon, and gained our fourth job, bought with King Tycoon’s blood. We kinda suck. Galuf finally regains his memory and before he can regale us with wild stories of his youth, he runs back to his world.

The group decides to follow him, but it requires us to visit each of the four meteorites and have some miniboss battles. I easily wipe out the Purobolos with Aqua Breath, but Manticore and Titan both give me some trouble. ???? again remains an amazing offensive weapon, easily out damaging my weapons. I have no defense against Titan’s Earth Shaker, other than keep my HP high and hope he doesn’t use it too often. Better lucky than good, I guess.

Upon reaching Galuf’s world, we’re immediately captured and taken to Exdeath’s Castle. Fortunately, Galuf comes and bails us out. I didn’t take very good notes on this section, but I do remember that RNGesus saw fit to bless me with many Nightingales through the Big Bridge and the fight with Gilgamesh. I finally pick up Drain Blade, and now along with the Dragoon’s Lance ability, I finally get some reliable healing. I’m still missing a nice group heal beyond Nightingale, but hey, nothing’s perfect.

In the Moogle Village, I pick up a great treasure: the Dancing Dagger. I can’t make great use of it right now, but later there’ll be some opportunities to pick up some Blue Magic by confusing some enemies. We finally discover that Galuf is a king, and we meet one of his former colleagues, the werewolf Kelger, at Quelb. I like that he challenges Bartz to a duel and gets his shit wrecked. Must be Dorgann’s influence. Kelger agrees to open the gate so we can go to Drakenvale to get the dragon grass to heal Galuf and Krile’s wind drake. Fuck you, Kelger.

Just pretend that the enemies are a bunch of animated grass and that my party is much weaker.
Just pretend that the enemies are a bunch of animated grass and that my party is much weaker.

Drakenvale is not a place I like. There are way too many random encounters here and since it’s been so long since I played this game, I forgot that I needed to wander around the area until the floor collapses so I can open up the path. There’s an event where you save a Golem from a Bone Dragon and a Zombie Dragon, but since I can’t use the summon, I don’t bother to save him. Sorry, buddy. I get the Bone Mail here, too. I may have to use it later, but for now it stays safely in my backpack. It takes a few tries, but I finally get Death Claw to stick on the Dragon Pod, and then Aqua Breath sweeps them all away. Unfortunately, I forgot to take a screenshot, so here’s a random screenshot of someone else using Aqua Breath at a completely different section of the game. Thanks to Final Fantasy Wikia user Keltainentoukokuu for the screenshot.

Lenna poisons herself for the third or fourth time in the game trying to coax the wind drake into taking the grass. I know that some parents eat (or pretend to eat) the baby food so that their kid will eat it as well, but this seems like¬†taking it a bit too far. Fortunately, the wind drake is stupid enough to eat the grass and Lenna gets healed before anything too traumatic can happen. We’re supposed to go see Sage Ghido, but Exdeath has the upper hand and blows the island away. Fortunately, we land close to Castle Surgate, the home of yet another of Galuf’s former colleagues, the mage Xezat. He’s not home right now, though; he’s leading a fleet to attack Exdeath’s castle.

We land the wind drake right on the ship. After a bit of talking, we attack Exdeath’s forces, leading directly to yet another confrontation with Gilgamesh. This time, he brings his partner Enkidu. Enkidu has White Wind and uses it frequently, but since you can’t confuse him, you can’t get it here, which is a giant tease. Gilgamesh himself is kind of a loser in this encounter; he can’t hit too hard and I get a few lucky Sword Dances from the Dancing Dagger, which pretty much crush Gilgamesh to dust. Xezat then reveals his true plan: the fleet is just a distraction to allow us to take a submarine to one of the towers that maintain the barrier around Exdeath’s castle and disable it.

Totes adorbs.
Totes adorbs.

The climb up Barrier Tower is actually pretty uneventful. I get the Blood Sword and the Gold Hairpin, fighting off four Yellow Dragons in the process, even though neither of them are that useful to me. I also pick up Off Guard from the Ziggurat Gigas. As a side note, isn’t Faris’ spell casting pose as a Ranger just the best?

On the next episode, we fight Atomos. Ugh.

Fiesta Update #3: The ???? Edition

Last time on The Adventures Of Team Blue Mage, we reenacted Fahrenheit 451. I think it’s okay if it’s clearly self-defense, though. The rules on these kinds of things are pretty unclear at times.

I cleared out Jachol Cave even though I can’t use any of the treasures there. It just seemed like the right thing to do. I do finally get to pick up the Ranger crystal, so now Bartz can have a stylish green hat and an AoE heal if RNGesus is on my side. (As we’ll see later, he was once.)

Embarrassing moment. I forgot where to go next, so my Black Chocobo and I pretty much flew around the world, flying to Istory and picking up Ramuh for no reason and then flying to Lix and getting a Bard song I can’t use. Fortunately, I remembered to go back to the Library. Unfortunately, I then have to cross the desert.

This is the easiest part of the desert.

A recurring theme for this update will be long dungeons filled with way too many random encounters. Everything in this dungeon dies horribly to Aqua Breath, including the Sandworm, so all I really need to worry about is dealing with these awful sand conveyer belts. And way too many random battles that provide no meaningful challenge whatsoever.

I don't remember anything about this fight. I don't even remember his name.
I don’t remember anything about this fight. I don’t even remember his name.

I finally have an airship! Too bad I’ve already went everywhere that’s worth going to! I pick up the Adamantite, fight a completely unmemorable battle against a turtle, and then get ready to fly up to the Ronka Ruins.

The Rocket Launchers and Flame Throwers are more obnoxious than I remember, but I learn Missile from the Launchers and that helps me wear them down before my lack of reliable healing becomes a problem. I beat Soul Cannon pretty much entirely by luck. I was able to kill off the Launchers with L5 Death before they could hit Lenna or Faris with The Missile Of Rapid Aging(tm) and then Bartz got Nightingale multiple times in a row, which pretty much nullified Wave Cannon. Lenna and Faris attacked repeatedly with Thundara-Blade and Galuf, well, he pretty much did nothing.

Ugh.
Ugh.

My reward for beating Soul Cannon is getting to explore another long dungeon filled with way too many random encounters. And to be taunted with White Wind when I have no way to confuse or control the Enchanted Fans. There are invisible walkways in this dungeon, which is a cute touch. At least you can tell where they are by the lack of grass at the edges of the floor. Finally, we confront King Tycoon and Archaeavis. Big Bird isn’t actually¬†as bad as I remember, thanks to my impressive damage output. RNGesus didn’t see fit to bless me with multiple Nightingales this time around, but ???? deals so much damage with Lenna and Faris’ high max HP that he falls pretty quick before he can hurt me too much. To make up for Galuf’s lack of participation against Soul Cannon, I let him get the finishing blow with L5 Death.

On the next episode of The Adventures Of Team Blue Mage, someone becomes a Dragoon. And some other things happen, too.