Last time on The Adventures Of Team Blue Mage, we reenacted Fahrenheit 451. I think it’s okay if it’s clearly self-defense, though. The rules on these kinds of things are pretty unclear at times.
I cleared out Jachol Cave even though I can’t use any of the treasures there. It just seemed like the right thing to do. I do finally get to pick up the Ranger crystal, so now Bartz can have a stylish green hat and an AoE heal if RNGesus is on my side. (As we’ll see later, he was once.)
Embarrassing moment. I forgot where to go next, so my Black Chocobo and I pretty much flew around the world, flying to Istory and picking up Ramuh for no reason and then flying to Lix and getting a Bard song I can’t use. Fortunately, I remembered to go back to the Library. Unfortunately, I then have to cross the desert.

A recurring theme for this update will be long dungeons filled with way too many random encounters. Everything in this dungeon dies horribly to Aqua Breath, including the Sandworm, so all I really need to worry about is dealing with these awful sand conveyer belts. And way too many random battles that provide no meaningful challenge whatsoever.

I finally have an airship! Too bad I’ve already went everywhere that’s worth going to! I pick up the Adamantite, fight a completely unmemorable battle against a turtle, and then get ready to fly up to the Ronka Ruins.
The Rocket Launchers and Flame Throwers are more obnoxious than I remember, but I learn Missile from the Launchers and that helps me wear them down before my lack of reliable healing becomes a problem. I beat Soul Cannon pretty much entirely by luck. I was able to kill off the Launchers with L5 Death before they could hit Lenna or Faris with The Missile Of Rapid Aging(tm) and then Bartz got Nightingale multiple times in a row, which pretty much nullified Wave Cannon. Lenna and Faris attacked repeatedly with Thundara-Blade and Galuf, well, he pretty much did nothing.

My reward for beating Soul Cannon is getting to explore another long dungeon filled with way too many random encounters. And to be taunted with White Wind when I have no way to confuse or control the Enchanted Fans. There are invisible walkways in this dungeon, which is a cute touch. At least you can tell where they are by the lack of grass at the edges of the floor. Finally, we confront King Tycoon and Archaeavis. Big Bird isn’t actually as bad as I remember, thanks to my impressive damage output. RNGesus didn’t see fit to bless me with multiple Nightingales this time around, but ???? deals so much damage with Lenna and Faris’ high max HP that he falls pretty quick before he can hurt me too much. To make up for Galuf’s lack of participation against Soul Cannon, I let him get the finishing blow with L5 Death.
On the next episode of The Adventures Of Team Blue Mage, someone becomes a Dragoon. And some other things happen, too.