Hearthstone for iPhone was the most noteworthy (and most anticipated) release of the week, but there were a couple more big releases for iOS as well. (Final Fantasy: Record Keeper was another noteworthy release from earlier this month, but unfortunately, that game was awful.) So get ready to burn your battery, because there’s a lot to play this month.
The developer, Rayark Inc., describes this game as “bringing the AAA console gaming experience to mobile devices”. I’m not sure when the AAA console gaming experience began to involve poor grammar skills, but at least they hit everything else on the nose: a lot of talking about “first-class voice acting” and “orchestral scores masterfully mixed by Grammy Award winner and “The Lord of the Rings” trilogy engineer, John Kurlander”, not a lot of talking about the gameplay.
Fortunately, the game manages to hit a good majority of the AAA gameplay as well. It’s a relatively mindless hack-and-slash, with some timing-based combos mixed in. You can temporarily switch to a ranged weapon by sliding the attack button, and there are special attacks you can activate when you’ve built up your gauge by using regular attacks. The game tries to add replay value by including special challenges to earn badges, such as not using ranged attacks, never getting hit, or not using your special attacks.
Despite this, the game is actually pretty entertaining. The controls are responsive and the game does look and sound pretty nice, especially if you’re lucky enough to have an iPhone 6 Plus. Ten bucks is a lot to ask in the mobile space, but it’s still worth a try.
More like Mortal Kombat Why, amirite?
Seriously, though, this is pretty much Mortal Kombat combined with P&D’s collecting aspects. The controls are pretty simple: tap to attack, hold with two fingers to block, swipe to activate combo finishers, perform various QTEs to activate special attacks.
It works as a game, and it does seem like Warner Bros. is going to support the game with new content and special events. It’s just, why?
I was impressed with how Blizzard managed to work the UI onto a phone’s screen, although I’m lucky enough to own an iPhone 6 Plus. It would be doable on a regular iPhone 6, but it could get ugly on an iPhone 5 or earlier.
Since I never played Hearthstone until now, I can’t really comment on how the UI feels compared to a tablet, nor can I really comment on how the game itself is played. If you want free wins: cottontail#1998.